Saturday, March 31, 2007

Command and conquer3-Tiberian wars

My childhood game is back,and is helm by one of the worst developers/publishers in the industries.But frankly speaking, i think they did a good job this time.Think of this game as a tiberian sun expansion with a new race, new graphics and more cutsceen, most should get the idea.
The graphics this time round doesnt disappoint, even though it is an heavily upgraded C&C generals engine that have gone through many facelift since it is used in games like battle for middle earth I and II.With all the budget, EA games still doesnt want to make a brand new spanking directx10 engine but put on more cutscenes, which is not neccessary a bad thing.The texture is one of the clearest in RTS, great details even at close up , high polygon units and structure, some great energy beams and missles particles, lots of average looking shader effect like shields,shadows,fires and nukes, makes this game the best looking RTS now.Best of all the performance for this engine is surprisingly good, with great frame rate on my card, no memory leaks and no serious multiplayer issue which is a surprising change from EA games.

Ugly waters with no reflection nor refraction
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Nobody make nuke right these days.
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After playing supreme commander...i just cant resist to do this!!
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Good things comes in pair...ESPECIALLY superweapon=)
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Nice overbright in red zones.
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