
Hydrasaur divine skill level 1:Freezes all ground units. Increases your air units' ATK rate by 65% and SPD by 50% for 5 secs.
Pros:
- One of the easiest divine skill to obtain (only 500 mutagen!! And hydrasaur drop rate is so high to be destroyed for shards)
- Enemy towers are considered ground units and are frozen
- Frozen units cannot attack or cast skills (passive triggers or active skills casted beforehand still in effect)
- Good as an interrupt when enemy hero cast active skill or divine buffs (skullmage buffing wizards)
- Abit of buff to damage output of all your air units, including other air heroes during divine skill
- Most effective when you have Sapphirix in the team as they will have 50 Colossadrakes when paired up.
- Dragon rider also provide synergy as her active skill increase damage output of Colossadrakes and herself, which is further compounded by the divine's attack rate increase.
- Rage generation stops while divine is active
- Your own ground unit are frozen too
- Enemy air units not frozen
- Depending on your own and enemy's hero team setup, this divine may do more harm than good (ideally you would have all air heroes while enemy only has ground heroes. Do not use it when enemy has more air heroes alive than you do)
- The air unit buff's impact can be abit underwhelming, considering its a divine skill
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